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Java Interview Questions B

What is a deadlock, and how can it be prevented?

A deadlock is a situation in concurrent programming where two or more threads are unable to proceed because each of them is waiting for the other to release a resource or perform some action. In other words, it's a state where multiple threads are stuck in a cyclic dependency, preventing them from making progress. Deadlocks can lead to application hangs and are a common challenge in multithreaded programming.

A deadlock typically involves the following four conditions, often referred to as the "deadlock conditions":

  1. Mutual Exclusion: Resources (e.g., locks, semaphores) that threads are waiting for must be non-shareable, meaning only one thread can possess the resource at a time.

  2. Hold and Wait: Threads must be holding at least one resource while waiting to acquire additional resources. In other words, a thread must acquire resources incrementally and not release them until it has obtained all it needs.

  3. No Preemption: Resources cannot be forcibly taken away from a thread; they can only be released voluntarily.

  4. Circular Wait: A cycle or circular chain of dependencies must exist among two or more threads. Each thread in the cycle is waiting for a resource held by the next thread in the cycle.

To prevent and resolve deadlocks, you can employ various strategies and techniques:

  1. Avoidance: Deadlock avoidance strategies aim to prevent the four deadlock conditions from occurring. This can be achieved by carefully designing the system to ensure that resources are allocated and managed in such a way that deadlocks become impossible.

  2. Detection and Recovery: Some systems are designed to detect the occurrence of a deadlock. Once detected, they may employ various methods to break the deadlock. This can include forcefully terminating one of the threads involved or releasing resources held by one or more threads.

  3. Resource Allocation Graph: A resource allocation graph is a graphical representation of the resource allocation and request state of threads. By analyzing the graph, you can detect and resolve deadlocks.

  4. Timeouts: Set a timeout for resource acquisition. If a thread cannot acquire the resource within a specified time, it can release its currently held resources and retry later.

  5. Ordering of Resource Acquisition: Establish a strict and consistent order for acquiring resources. Threads that need multiple resources should always acquire them in the same order. This prevents circular wait by ensuring that resources are acquired in a predictable order.

  6. Use Lock-Free Data Structures: In some cases, you can use lock-free or non-blocking data structures and algorithms to avoid traditional locking mechanisms, which can lead to deadlocks.

  7. Avoid Holding Locks During I/O: It's a good practice to avoid holding locks while performing I/O operations, as these operations can be unpredictable in terms of timing. Instead, release the locks before performing I/O and reacquire them afterward.

  8. Monitor Threads and Resources: Implement mechanisms to monitor the state of threads and resources, and log or report deadlock situations when they occur.

  9. Education and Design: Educate developers about the risks of deadlock and encourage them to design thread-safe and deadlock-free code from the beginning.

Preventing and resolving deadlocks is a complex and sometimes challenging aspect of concurrent programming. The chosen approach depends on the specific application and requirements. The best strategy often involves a combination of prevention, detection, and recovery mechanisms to ensure that deadlocks are both unlikely to occur and manageable if they do occur.

Describe the Executor framework for managing threads.
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Discuss the difference between InputStream and OutputStream.
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Describe the purpose of the transient keyword.(**)
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Explain the Stream API and its advantages.
Provide some functional operations that can be performed on Streams in Java.
What are default and static methods in interfaces?
What is a functional interfaces.
What is garbage collection in Java?
What are the differences between Heap and Stack Memory in Java?
Explain the different generations in the Java heap.
Describe the finalize() method in the context of garbage collection.
Discuss strategies for optimizing garbage collection.
Explain the purpose of annotations in Java.
What are some built-in annotations in Java?
How are custom annotations created and used?
Describe the Java Memory Model (JMM).
Explain reflection API with example
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Discuss the Singleton design pattern.
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Describe the Observer design pattern.
What is JDBC, and how is it used to connect to databases?
Explain the steps involved in database connectivity with JDBC.
Discuss the ResultSet and PreparedStatement interfaces.
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Explain Servlets and JSP (JavaServer Pages).
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Discuss Java Persistence API (JPA) and ORM frameworks.
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Explain the purpose of Java Message Service (JMS).
Discuss RESTful and SOAP web services.
What is JAXB (Java Architecture for XML Binding)?
How do you consume and produce RESTful services in Java?

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