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Basic syntax

Data Types

Lua has eight data types:

  • nil: represents the absence of a value.
  • boolean: represents true or false.
  • number: represents numeric values.
  • string: represents text.
  • table: represents an associative array (i.e., a map or dictionary).
  • function: represents a piece of executable code.
  • userdata: represents arbitrary C data.
  • thread: represents an independent thread of execution.

Here are some examples of how to create variables of different types in Lua:

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-- nil local n = nil -- boolean local b = true -- number local x = 42 local y = 3.14 -- string local s1 = "hello" local s2 = 'world' -- table local t = { foo = "bar", baz = 42 } -- function local f = function(x) return x * 2 end

Variables

In Lua, variables are dynamically typed and don't require explicit declaration. You can assign any value to a variable at any time, and the type of the variable will change to match the type of the value. Variable names in Lua can contain letters, digits, and underscores, and must start with a letter or underscore.

Here's an example of how to create and use variables in Lua:

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local x = 42 local y = 3.14 local z = "hello" print(x + y) -- prints 45.14 print(z .. " world") -- prints "hello world"

Operators

Lua has a variety of arithmetic, relational, and logical operators. Here are some examples:

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-- arithmetic operators local x = 10 local y = 3 print(x + y) -- prints 13 print(x - y) -- prints 7 print(x * y) -- prints 30 print(x / y) -- prints 3.3333333333333 print(x % y) -- prints 1 print(-x) -- prints -10 -- relational operators local a = 42 local b = 13 print(a < b) -- prints false print(a <= b) -- prints false print(a > b) -- prints true print(a >= b) -- prints true print(a == b) -- prints false print(a ~= b) -- prints true -- logical operators local p = true local q = false print(p and q) -- prints false print(p or q) -- prints true print(not p) -- prints false

Control Structures

Lua has a variety of control structures, including if/then/else statements, loops, and function calls. Here are some examples:

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-- if/then/else statement local x = 42 if x < 10 then print("x is less than 10") elseif x < 20 then print("x is less than 20") else print("x is greater than or equal to 20") end -- while loop local i = 1 while i <= 10 do print(i) i = i + 1 end -- for loop for i = 1, 10 do print(i) end -- function call local function square(x) return x * x end print(square(4)) -- prints 16

Control Structures (continued)

In addition to if/then/else statements, while loops, and for loops, Lua also has repeat/until loops and the ability to define functions. Here are some examples:

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-- repeat/until loop local i = 1 repeat print(i) i = i + 1 until i > 10 -- function definition and call function add(a, b) return a + b end print(add(2, 3)) -- prints 5

Conclusion

These are just a few examples of the basic syntax in Lua, including data types, variables, operators, and control structures. Lua is a flexible and powerful language that can be used for a wide range of applications, from scripting to game development to embedded systems. By learning the basics of Lua, you can start to explore its many possibilities and create your own programs and projects.


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